Perception of the ‘Resident Evil 2’ Demo
The demo for the highly anticipated Resident Evil 2, came out on January 11 of this year, and as eager as I was, I played it the very same day. After trying it, I have many thoughts and emotions concerning the game. First though, I’d like to give an overview of the demo, as well as the corresponding full game.
Resident Evil 2 is being developed by Capcom, the same studio responsible for the Devil May Cry and Dead Rising series. The demo is available on PlayStation 4, Xbox One, and PC, just as the final version will be. It’s known as a “1-Shot Demo,” meaning that it can only be played up to a certain time limit once. The Resident Evil 2 demo is limited at 30 minutes, so one 30 minute session is all you get. This includes deaths; even if you die in-game, you can still try the demo again as long as you have time remaining. The timed trial also contains a completable objective, one that ends the demo.
This experience begins with a brief text introduction, and then transitions to one of the two main characters, Leon S. Kennedy, in the Raccoon City Police Department. At this point, the city has already been overrun with zombies, the same plot point featured in other early Resident Evil games. The demo involves moving through a small chunk of the station as a confused Leon tries to figure out what’s going on. Along the way, he is attacked by zombies several times. The player must guide Leon through safely.
In my opinion, the Resident Evil 2 demo is absolutely amazing. Granted, I haven’t played the original, so I can’t compare the two at all. Still, the demo alone is a must play. I played through the trial on Xbox One, and although I didn’t complete the objective, I had the items necessary to do so. The graphics are gorgeous, with so much attention to detail. It’s easy to tell the demo is made with the “RE Engine.” This engine was also used for Resident Evil VII, which had impressive graphics. At one point, there was a scene featuring a mangled body, and the viscera was so detailed and realistic, it honestly made me a bit uncomfortable.
Aside from its visuals, the trial also does a great job of setting and maintaining a suitably creepy atmosphere. Within mere minutes of starting the demo, my heart was pounding, and my chest felt tight. I was never quite sure what would be around each corner, and I was genuinely afraid to find out. The soundtrack contributes to the tense surroundings, with music intensifying when enemies are around. This same music invokes a sense of pervading dread, and makes it clear that this is meant to be a horror game. Although there wasn’t a ton of dialogue in the demo, from what I’ve heard, the voice acting seems to be quite good, too.
Additionally, the demo ran well from start to finish. I didn’t experience any lagging or glitches. The combat is akin to that of most Resident Evil games, and it was easy to pick up. The gameplay also felt smooth and simple to carry out. In addition, I’m happy to say that the demo features an inventory screen which pauses the game. This is a feature I’ve been missing with the last few RE games. The demo also retains the old system of healing through herbs; these herbs can still be combined together as well.
Overall, I believe the Resident Evil 2 demo is beyond impressive, and a good indicator of what the final product will be like. Many people, including myself, are incredibly excited for the full release. This is just several days away now, with the game releasing on January 25, 2019. The immense hype is certainly understandable, and I’ve been feeling it for months now, myself. If the rest of the game measures up to the demo, Capcom will undoubtedly have another horror classic to their name.
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Xbox One Link: https://bit.ly/2T2i3G3
PlayStation 4 Link: https://bit.ly/2uWPOOZ
PC Link: https://bit.ly/2SJQ3XO
First/Header Picture- Was uploaded on Flickr by steamxo
Second Picture- Was uploaded on Flickr by Instacodez
Third Picture- Was uploaded on Flickr by steamxo
Fourth Picture- Was uploaded on Flickr by Instacodez
Fifth Picture- Was uploaded on Flickr by Instacodez
steamxo’s profile can be found here: https://www.flickr.com/photos/158561476@N06/
Instacodez’s profile can be found here: https://www.flickr.com/photos/161227653@N02/
All pictures are under the Public Domain Mark 1.0 license, which can be found here: https://creativecommons.org/publicdomain/mark/1.0/